Feedback from Super League pointed in three directions- 7, 8, and 9, which I developed into greyscale illustrated renders to try and capture an abstracted city, fused with the crystal-and-color palette of LoL. The initial process for creating these had a large portion of form exploration, though this wasn't pitched to the client directly.
After lots of feedback and work on refinement, I came back with two variants for each design, building them out in different ways based on what we were looking to accentuate about the trophy.
I also designed a "merge" trophy of designs 8 and 9, attempting to bring the cool elements selected by Super League into a single, unified form.
Trophy 7A1 was selected as the victor, and additional changes were made to accentuate the "city" look of the top crystals, and to have the base more align with the imagery found in League of Legends online gamespace. The hues of Blue and Red were chosen as rendering colors based on both LoL and SuperLeague branding iconography.
Variations on the crystal cityscape, refining what it means to be a city of crystal.
Final design orthographic views, created for Travis Wood's 3D modeling phase and for Harrison's reference on finishing and painting.
3D model based off my design, created by Travis Wood. This would eventually be 3D printed as the basis for the final model sculpt.
The final trophy, as delivered to Super League Gaming.
Medal designed for runner-ups and supplemental events.